Mugen Arena Code: OrangeStrikers
-KFM template- 

BY GTFoxN6Y

---UPDATE LOG---
1/2/2026----
Made "Advancing Guard" more easier to trigger
Removed white explosion sprites to lower MB space (That what cause my old character's file size 100MB or larger)
Added new Impact frames
Added new sound effects
Cleaned up the Basara KO music
Added a "Assist cooldown timer"
Added a "Super cancel" mechanic
Fixed the "First Attack" mechanic
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8/24/2024----
Added new/Re-designed sound effects (That's make a total of a whopping 104 sound effects!)

02/01/2023----
Project name GT OrangeMugen change to OrangeStrikers
Fixed some random glitches and bugs
Added the reaction effects
Added a Super move background animation
Added new "Advancing Guard"
Added new sound effects
The power charge blast can no longer be an counter attack
Added 2 new Impact frames
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11/26/2022----
First release
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---ATTACKS---------------------------------------
<GROUND> 

.Weak punch:                X

.Hard punch:                Y

.Weak kick:                 A

.Hard kick:                 B

.Power charge:              Hold C

.Superjump:                 D,U

.Advancing Guard:           When damaged while Guarding, press A at the right time.
(AIR OK) (Cost 300% power)
--------
<SPECIALS>

-------
<SUPERS>
 
Level 1 (Cost 1000% power)----------------------

.Super: 
 D,DB,B,D,DB,B,X+Y
-----------
<BASARA> (Cost MAX power with 400% or lower of your life)

.Basara Move:           
D,DB,B,D,DF,F,A+B+C

-CREDITS----------------------------------------

<PROGRAMS AND WEBSITES I USED>

Coding: Fighter Factory 3
Sounds: Audacity,LALAL.AI
Sprites: GIMP,The Spriters Resource,VLC,pixelator
Clips: Sony Vegas Pro 18.0

<SPRITES> 
KFM: Elecbyte
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<THANKS TO>
OldGamer (For giving me advice on making sprites better)
VurtuallTek
Elecbyte
You For downloading!

No AI-generated content was used during the making of the Character.

ENJOY!!